Doom 3 - SP - Gatehouse






- by evilartist
- gametype : Single Player
- Download this map (30.37 Mo)
- downloaded : 316 times
Gatehouse has been updated based on the useful feedback provided the D3W community. Go here at Planet Doom for the latest file while I work on getting the one at FileFront updated. You can also download the Gatehouse from FileFront (outdated), but it is outdated. I'm still trying to get a hold of someone there.
Some of the fixes/updates I made include:
- Improved the looks of some eyesore textures, including those outdoor trees and the ugly skybox.
- Reduced the number of encounters with pouncing imps.
- Reduced the total number of trites (ticks) during ambushes.
- Replaced a Hell Knight with monsters that can fit in the hall better.
- Smooth-clipped some torches and some other areas the player can get stuck on.
- Re-did the lighting in the Gatehouse and in some other areas.
It appeared from out of the mist.
“Every century, it materializes under the full moon” says the inhabitants of a secluded European village. They say that a dreadful king of demons inhabits this mystical castle and that his curse is what allows this fortress to return every 100 years.
"Nothing but superstitious fairy tales." That’s what people would have thought the last time this anomaly appeared. But things have changed. Two decades ago, Mankind was nearly exterminated by an army of pure evil. This "curse" will not go unnoticed this time!
Mankind needed to act quickly. They did not waste time sending in a recon team to gather intel. Instead, a strike team was immediately dispatched to neutralize whatever threat is lurking inside this hellish stronghold. After all, we don’t want them (whatever is in there) to make the first move. It’s too risky.
* * * * *
Hello, Marine! You’ve been assigned to this crummy job. Your squad has set up camp in a secured Gatehouse at the castle’s main entrance. Service lights, beds, and supply crates cover the floors and walls of this ancient brick structure.
The past few days has been nonstop killing of any and all demons that lurk in the dark corridors of these looming structures. Most of the squad entered the heart of the castle. Only a handful of marines, including yourself, was left to guard the entrance, just in case the demons try to trap you all inside.
For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks ass.
Suddenly, you hear pistols firing off in the Gatehouse nearby—it was supposed to be secure! Get the hell back in there and help your squadmates! If these monsters are ever allowed to leave the premises, Humanity can once again face genocide. The source of this threat must be eliminated. Your mission is simple: kill without question. This place needs to be cleaned up before it becomes another Hell-Portal.
NOTE TO ALL MEDIEVAL MAPPERS:
I am giving full permission for everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions, as it will limit confusion and complications in distribution.
I would like to thank eVolution and bladeghost for helping me find some suitable sounds for this map's ambience. Thanks, guys. You've been a big help.
This map's comments
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David FM26/04/2008
It's the BEST of the BEST !!!
Just incredible, amazing !!! -
Stef26/04/2008
I have post a tiny review of you work and i was highly enjoyable ;)
if you want to check it :
(link) -
gg124/04/2008
It's incredible work, best of the best.