Team Fortress 2 - CP_Toystore

 CP_Toystore
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  1. by Kev Boy
  2. gametype : CP (control point)
  3. downloaded : 115 times
Set in New York City in 1969 to reflect a dying breed of toystore in an ever more technological world. It's a toystore owned by a proprietor and his wife who live on the floor above. Not only the theme or graphics are fresh, so is the design. It opts for a 5 point setup not to dissimilar to Well but there's a twist. It's not on a flat plane but vertical (BLU spawns on the top of the building RED spawns at the bottom and the middle are battlements) the battlements have three capture-points, the team who gets all three unlocks access to the enemy's CP point to try and win the round!

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