Crysis - El Alamein D1 D2

 El Alamein D1 D2
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  1. by GameFrame
  2. gametype : Multiplayer
  3. downloaded : 221 times

This is the improofed version of the ICMC map El_Alamein_D1

Changelog V 1.1:

  • Main base defensives are improved heavily for both sides (Those are now very deadly with my "Anti-baserape" fix.)
  • Reduced Volumetric Fog about 25% for better visibility and overall map look
  • Added slight but visually nice version of Sandstorm
  • Removed both US main base TAC tanks and replaced them with amphibious APC`s
  • Improved a lot NK Research custom respawn (better cover, less spawncamping and much better look)
  • NK side has now also 2nd respawning helicopter
  • Added some new ParticleEffects and sounds
  • Added more spectator points
  • Corrected certain clouds to make them look less annoying and few new clouds
  • Replaced E4 Warfactory with small capturable Airfactory with very nice mountain environment
  • Added several desert-style roads all over map
  • Improved terrain textures and vegetation
  • It´s now more easier finish map with TAC tanks for both sides, added few special paths to both main bases
  • More places to hide for both infantry/land vehicles and even for heli/vtol! No more too wide open terrain.
  • E5 has now instead of that crappy ammo storage capturable custom cafeteria with brokeable glasses (Works also on Dx9 servers.)
  • Neutralized all cars around bunkers
  • Added custom respawn also for US team between F/G5

Features El Alamein - Day 2:
  • This version is exactly the same than Day 1 + Following add-ons:
  • Tornadoes with sound and partially working physics even on Dx9 servers (You can fly with them etc.)
  • Semi-random periodic real artillery over the main areas of map.

 

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