Crysis - El Alamein D1 D2






Gameplay :
Design :
Originality :
Ambience :
Framerate :
- by GameFrame
- gametype : Multiplayer
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This is the improofed version of the ICMC map El_Alamein_D1
Changelog V 1.1:
- Main base defensives are improved heavily for both sides (Those are now very deadly with my "Anti-baserape" fix.)
- Reduced Volumetric Fog about 25% for better visibility and overall map look
- Added slight but visually nice version of Sandstorm
- Removed both US main base TAC tanks and replaced them with amphibious APC`s
- Improved a lot NK Research custom respawn (better cover, less spawncamping and much better look)
- NK side has now also 2nd respawning helicopter
- Added some new ParticleEffects and sounds
- Added more spectator points
- Corrected certain clouds to make them look less annoying and few new clouds
- Replaced E4 Warfactory with small capturable Airfactory with very nice mountain environment
- Added several desert-style roads all over map
- Improved terrain textures and vegetation
- It´s now more easier finish map with TAC tanks for both sides, added few special paths to both main bases
- More places to hide for both infantry/land vehicles and even for heli/vtol! No more too wide open terrain.
- E5 has now instead of that crappy ammo storage capturable custom cafeteria with brokeable glasses (Works also on Dx9 servers.)
- Neutralized all cars around bunkers
- Added custom respawn also for US team between F/G5
Features El Alamein - Day 2:
- This version is exactly the same than Day 1 + Following add-ons:
- Tornadoes with sound and partially working physics even on Dx9 servers (You can fly with them etc.)
- Semi-random periodic real artillery over the main areas of map.
This map's comments
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X-RayXI18/05/2008
IA of PS map?
(I thought this was an respected PS map)
:-)
Chears!