Enemy territory - Canyon 3

 Canyon 3
Gameplay :
Design :
Originality :
Ambience :
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  1. by Shadrach
  2. gametype : Objective
  3. downloaded : 307 times
New stuff:
As before, it's probably better suited for larger servers, but I've playtested it 4v4 and it was good times. I've improved the routes, added objectives, added tug-of-war type spawning, improved the atmosphere ie added fog, etc. The fog helps cull polygons, gives a better sense of distance, and helps keep the action localized to a degree. Snipers will have a harder time of it.

There are 5 spawns total, 2 Allied, 2 Axis, with a central Forward Spawn. Players autospawn at their teams "Spawn 2", forward from their base. All spawnpoints except for the bases themselves are capturable. This makes for much less distance-to-action when spawning, which killed gameplay on Canyon2. I was a scripting noob when I released it, but I'm starting to understand. Objective/spawn cameras are working now. All spawns including the central spawnflag show up on the command map. You can spawn at your base or at any spawn that your team owns from the command map if need be, or automatically respawn at the farthest-forward available spawnpoint. The ultimate objective for each team is to dynamite the other team's vault in their base, steal the docs, and deliver them to the control room.

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