Unreal Tournament - DM Metalwrath





Gameplay :
Design :
Originality :
Ambience :
Framerate :
- by Alexander
- gametype : Deathmatch
- Download this map (1.84 Mo)
- downloaded : 793 times
Story Line
Yes, there is one ^^
Izanagi Corporation built this station in order to work with a dangerous virus which they wanted to use against the Scaarj. But after some working with it situation became critical, many scientists working on virus, died.
After that, Izanagi stopped their work on it and this station was abandoned... until Liandri found it and converted it into arena.
Author's Notes
Okidoki, this is my map for the FoT mappack, this time it is Forts Of Time.
Although this mappack intended to be Assault only there are other gametypes allowed so... here we go! :)
Anyway, you must have VolumetricLighting turned on as some of the light sources use it, besides without it map isn't looking good. Of course, it might lag a bit on old PCs. You might also loose some FPS because I turned off optimizing otherwise you wouldn't be able to play this map normally because of the countless invisible collision hulls.
And one more... You will sometimes *cough* notice stuff dissappearing, yeah, I know that in complex maps it is normal but personally I cannot ignore it. By the way, this map is a pure polygon wastage, at some spots you can see 500 polys or so, for me it is incredibly high, I have never made such complex levels before. :)
Enjoy! :)
Yes, there is one ^^
Izanagi Corporation built this station in order to work with a dangerous virus which they wanted to use against the Scaarj. But after some working with it situation became critical, many scientists working on virus, died.
After that, Izanagi stopped their work on it and this station was abandoned... until Liandri found it and converted it into arena.
Author's Notes
Okidoki, this is my map for the FoT mappack, this time it is Forts Of Time.
Although this mappack intended to be Assault only there are other gametypes allowed so... here we go! :)
Anyway, you must have VolumetricLighting turned on as some of the light sources use it, besides without it map isn't looking good. Of course, it might lag a bit on old PCs. You might also loose some FPS because I turned off optimizing otherwise you wouldn't be able to play this map normally because of the countless invisible collision hulls.
And one more... You will sometimes *cough* notice stuff dissappearing, yeah, I know that in complex maps it is normal but personally I cannot ignore it. By the way, this map is a pure polygon wastage, at some spots you can see 500 polys or so, for me it is incredibly high, I have never made such complex levels before. :)
Enjoy! :)